asset-pipeline-controller-statusline
Asset pipeline controller monitoring texture processing, model optimization, audio compression, and platform-specific variants. Tracks asset processing queue status, file size optimizations, LOD generation progress, and compression ratios across different asset types for game development workflows.
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Install
armory install asset-pipeline-controller-statusline --cli claudewrites the file to.claude/rules/asset-pipeline-controller-statusline.mdListed as compatible
# fetches the source and writes it to:
.claude/rules/asset-pipeline-controller-statusline.mdNeeds the armory CLI · not on npm yet, build it from cli/ in the repository
What it is
Asset pipeline controller monitoring texture processing, model optimization, audio compression, and platform-specific variants. Tracks asset processing queue status, file size optimizations, LOD generation progress, and compression ratios across different asset types for game development workflows.
When to use it
Asset pipeline controller monitoring texture processing, model optimization, audio compression, and platform-specific variants. Tracks asset processing queue status, file size optimizations, LOD generation progress, and compression ratios across different asset types for game development workflows.
How to install / invoke
# Merge the settings block into your .claude/settings.json
curl -sL https://raw.githubusercontent.com/davila7/claude-code-templates/main/cli-tool/components/settings/statusline/asset-pipeline-controller-statusline.json | jq .
Notes
Extracted from davila7/claude-code-templates, statusline category.