game-performance-monitor-statusline
Game engine performance monitor tracking FPS targets, draw calls, memory usage, and build optimization. Displays target framerate compliance, polygon count optimization status, texture memory usage, build size tracking across platforms, and performance bottleneck alerts for game development.
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Install
armory install game-performance-monitor-statusline --cli claudewrites the file to.claude/rules/game-performance-monitor-statusline.mdListed as compatible
# fetches the source and writes it to:
.claude/rules/game-performance-monitor-statusline.mdNeeds the armory CLI · not on npm yet, build it from cli/ in the repository
What it is
Game engine performance monitor tracking FPS targets, draw calls, memory usage, and build optimization. Displays target framerate compliance, polygon count optimization status, texture memory usage, build size tracking across platforms, and performance bottleneck alerts for game development.
When to use it
Game engine performance monitor tracking FPS targets, draw calls, memory usage, and build optimization. Displays target framerate compliance, polygon count optimization status, texture memory usage, build size tracking across platforms, and performance bottleneck alerts for game development.
How to install / invoke
# Merge the settings block into your .claude/settings.json
curl -sL https://raw.githubusercontent.com/davila7/claude-code-templates/main/cli-tool/components/settings/statusline/game-performance-monitor-statusline.json | jq .
Notes
Extracted from davila7/claude-code-templates, statusline category.