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game-performance-monitor-statusline

Game engine performance monitor tracking FPS targets, draw calls, memory usage, and build optimization. Displays target framerate compliance, polygon count optimization status, texture memory usage, build size tracking across platforms, and performance bottleneck alerts for game development.

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Install

armory install game-performance-monitor-statusline --cli claude

writes the file to.claude/rules/game-performance-monitor-statusline.mdListed as compatible

Configuration
# fetches the source and writes it to:
.claude/rules/game-performance-monitor-statusline.md

Needs the armory CLI · not on npm yet, build it from cli/ in the repository

What it is

Game engine performance monitor tracking FPS targets, draw calls, memory usage, and build optimization. Displays target framerate compliance, polygon count optimization status, texture memory usage, build size tracking across platforms, and performance bottleneck alerts for game development.

When to use it

Game engine performance monitor tracking FPS targets, draw calls, memory usage, and build optimization. Displays target framerate compliance, polygon count optimization status, texture memory usage, build size tracking across platforms, and performance bottleneck alerts for game development.

How to install / invoke

# Merge the settings block into your .claude/settings.json
curl -sL https://raw.githubusercontent.com/davila7/claude-code-templates/main/cli-tool/components/settings/statusline/game-performance-monitor-statusline.json | jq .

Notes

Extracted from davila7/claude-code-templates, statusline category.