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daxianlee-cocos-creator

Integrates with Cocos Creator 3.8 game development workflows through TypeScript-based tools for scene manipulation, node management, component operations, asset handling, prefab creation, and project debugging with both Editor API and runtime script execution capabilities.

Score
98.2422 signals
Evidence
1,373 stars · 319 forks
Last commit
as last read from GitHub; most reads are from 2 Sep 2026 or later
Listed

Install

No one-command install. Set it up from its source.

ConfigurationManual
{
  "mcpServers": {
    "daxianlee-cocos-creator": {
      "command": "node",
      "args": [
        "management",
        "component",
        "operations",
        "asset",
        "handling",
        "prefab",
        "creation",
        "and",
        "project",
        "debugging",
        "with",
        "both",
        "Editor",
        "API",
        "and",
        "runtime",
        "script",
        "execution",
        "capabilities"
      ]
    }
  }
}

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What it is

MCP server Cocos Creator, catalogued on PulseMCP. Integrates with Cocos Creator 3.8 game development workflows through TypeScript-based tools for scene manipulation, node management, component operations, asset handling, prefab creation, and project debugging with both Editor API and runtime script execution capabilities.

When to use it

Integrates with Cocos Creator 3.8 game development workflows through TypeScript-based tools for scene manipulation, node management, component operations, asset handling, prefab creation, and project debugging with both Editor API and runtime script execution capabilities.

Notes

Listed from the PulseMCP registry. The registry does not state a license. Check it before production use.