daxianlee-cocos-creator
Integrates with Cocos Creator 3.8 game development workflows through TypeScript-based tools for scene manipulation, node management, component operations, asset handling, prefab creation, and project debugging with both Editor API and runtime script execution capabilities.
- Score
- 98.2422 signals
- Evidence
- 1,373 stars · 319 forks
- Last commit
- as last read from GitHub; most reads are from 2 Sep 2026 or later
- Listed
Install
No one-command install. Set it up from its source.
{
"mcpServers": {
"daxianlee-cocos-creator": {
"command": "node",
"args": [
"management",
"component",
"operations",
"asset",
"handling",
"prefab",
"creation",
"and",
"project",
"debugging",
"with",
"both",
"Editor",
"API",
"and",
"runtime",
"script",
"execution",
"capabilities"
]
}
}
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What it is
MCP server Cocos Creator, catalogued on PulseMCP. Integrates with Cocos Creator 3.8 game development workflows through TypeScript-based tools for scene manipulation, node management, component operations, asset handling, prefab creation, and project debugging with both Editor API and runtime script execution capabilities.
When to use it
Integrates with Cocos Creator 3.8 game development workflows through TypeScript-based tools for scene manipulation, node management, component operations, asset handling, prefab creation, and project debugging with both Editor API and runtime script execution capabilities.
Notes
Listed from the PulseMCP registry. The registry does not state a license. Check it before production use.