ellmos-blender-use-mcp
Enables headless Blender asset QA and FBX reimport verification for game and 3D asset pipelines, checking mesh count, material count, and naming prefixes with deterministic JSON results.
- Score
- 22.5571 signal
- Evidence
- 1 star
- Last commit
- as last read from GitHub; most reads are from 2 Sep 2026 or later
- Listed
Install
No one-command install. Set it up from its source.
Alternatives · MCPs
- sudigital-azure-game-studio2 stars32.223
What it is
Enables headless Blender asset QA and FBX reimport verification for game and 3D asset pipelines, checking mesh count, material count, and naming prefixes with deterministic JSON results.
When to use it
Enables headless Blender asset QA and FBX reimport verification for game and 3D asset pipelines, checking mesh count, material count, and naming prefixes with deterministic JSON results.
How to install / invoke
See Glama for the install config.
Notes
Listed from the Glama MCP registry.