sirtidez-schedule-i
Bridges Schedule I game with real-time state access through C# mod and Python client, enabling querying and manipulation of NPCs, players, items, properties, and vehicles for automated gameplay testing and dynamic content management.
- Score
- 44.2562 signals
- Evidence
- 3 stars · 1 fork
- Last commit
- as last read from GitHub; most reads are from 2 Sep 2026 or later
- Listed
Install
No one-command install. Set it up from its source.
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What it is
MCP server Schedule I Game Bridge, catalogued on PulseMCP. Bridges Schedule I game with real-time state access through C# mod and Python client, enabling querying and manipulation of NPCs, players, items, properties, and vehicles for automated gameplay testing and dynamic content management.
When to use it
Bridges Schedule I game with real-time state access through C# mod and Python client, enabling querying and manipulation of NPCs, players, items, properties, and vehicles for automated gameplay testing and dynamic content management.
Notes
Listed from the PulseMCP registry. The registry does not state a license. Check it before production use.