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sirtidez-schedule-i

Bridges Schedule I game with real-time state access through C# mod and Python client, enabling querying and manipulation of NPCs, players, items, properties, and vehicles for automated gameplay testing and dynamic content management.

Score
44.2562 signals
Evidence
3 stars · 1 fork
Last commit
as last read from GitHub; most reads are from 2 Sep 2026 or later
Listed

Install

No one-command install. Set it up from its source.

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What it is

MCP server Schedule I Game Bridge, catalogued on PulseMCP. Bridges Schedule I game with real-time state access through C# mod and Python client, enabling querying and manipulation of NPCs, players, items, properties, and vehicles for automated gameplay testing and dynamic content management.

When to use it

Bridges Schedule I game with real-time state access through C# mod and Python client, enabling querying and manipulation of NPCs, players, items, properties, and vehicles for automated gameplay testing and dynamic content management.

Notes

Listed from the PulseMCP registry. The registry does not state a license. Check it before production use.