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yazzy-unity

Enables real-time manipulation of Unity scenes through a WebSocket protocol that supports GameObject creation, component management, transform operations, and property access for game development workflows.

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as last read from GitHub; most reads are from 2 Sep 2026 or later
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Install

No one-command install. Set it up from its source.

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What it is

MCP server Unity MCP, catalogued on PulseMCP. Enables real-time manipulation of Unity scenes through a WebSocket protocol that supports GameObject creation, component management, transform operations, and property access for game development workflows.

When to use it

Enables real-time manipulation of Unity scenes through a WebSocket protocol that supports GameObject creation, component management, transform operations, and property access for game development workflows.

Notes

Listed from the PulseMCP registry. The registry does not state a license. Check it before production use.