yazzy-unity
Enables real-time manipulation of Unity scenes through a WebSocket protocol that supports GameObject creation, component management, transform operations, and property access for game development workflows.
- Score
- Unranked
- Evidence
- No signals yet
- Last commit
- as last read from GitHub; most reads are from 2 Sep 2026 or later
- Listed
Install
No one-command install. Set it up from its source.
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What it is
MCP server Unity MCP, catalogued on PulseMCP. Enables real-time manipulation of Unity scenes through a WebSocket protocol that supports GameObject creation, component management, transform operations, and property access for game development workflows.
When to use it
Enables real-time manipulation of Unity scenes through a WebSocket protocol that supports GameObject creation, component management, transform operations, and property access for game development workflows.
Notes
Listed from the PulseMCP registry. The registry does not state a license. Check it before production use.