yurineko73-godot-mcp-native
Godot Engine plugin that runs an MCP server natively inside the editor, exposing 154 tools for node operations, script editing, scene management, and debugging.
- Score
- 97.1192 signals
- Evidence
- 749 stars · 68 forks
- Last commit
- as last read from GitHub; most reads are from 2 Sep 2026 or later
- Listed
Install
No one-command install. Set it up from its source.
ConfigurationManual
{
"mcpServers": {
"yurineko73-godot-mcp-native": {
"command": "node",
"args": [
"operations",
"script",
"editing",
"scene",
"management",
"and",
"debugging"
]
}
}
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What it is
MCP server Godot MCP Native, catalogued on PulseMCP. Godot Engine plugin that runs an MCP server natively inside the editor, exposing 154 tools for node operations, script editing, scene management, and debugging.
When to use it
Godot Engine plugin that runs an MCP server natively inside the editor, exposing 154 tools for node operations, script editing, scene management, and debugging.
Notes
Listed from the PulseMCP registry. The registry does not state a license. Check it before production use.