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1,593 results in CLAUDE.md / Rules, Skills · page 23 of 67

CLAUDE.md / RulesPreview

friday-deploy-warning

Replaces the default spinner verbs with a humorous 'Don't Deploy On Fridays' reminder. Every time Claude is thinking, the spinner will display this message as a lighthearted warning against risky end-of-week deployments.

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frontend-a11y

Accessibility patterns for React and Next.js — semantic HTML, ARIA attributes, form labeling, keyboard navigation, focus management, and screen reader support. Use when building any interactive UI component or form.

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SkillsStable

frontend-design

Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications (examples include websites, landing pages, dashboards, React components, HTML/CSS layouts, or when styling/beautifying any web UI). Generates creative, polished...

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designcreativefrontendweb
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frontend-design-direction

Set an ECC-specific frontend design direction for production UI work. Use when building or improving websites, dashboards, applications, components, landing pages, visual tools, or any web UI that needs stronger product-specific design judgment.

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frontend-dev-guidelines

Frontend development guidelines for React/TypeScript applications. Modern patterns including Suspense, lazy loading, useSuspenseQuery, file organization with features directory, MUI v7 styling, TanStack Router, performance optimization, and TypeScript best practices. Use when creating components, pages, features, fetching data, styling, routing, or working with frontend code.

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frontend-patterns

Frontend development patterns for React, Next.js, state management, performance optimization, and UI best practices.

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frontend-slides

Create stunning, animation-rich HTML presentations from scratch or by converting PowerPoint files. Use when the user wants to build a presentation, convert a PPT/PPTX to web, or create slides for a talk/pitch. Helps non-designers discover their aesthetic through visual exploration rather than abs…

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frontend-to-backend-requirements

Document frontend data needs for backend developers. Use when frontend needs to communicate API requirements to backend, or user says 'backend requirements', 'what data do I need', 'API requirements', or is describing data needs for a UI.

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CLAUDE.md / RulesPreview

fsharp-coding-style

fsharp rule: apply when working on fsharp and you need F# Coding Style.

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rulesfsharp
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CLAUDE.md / RulesPreview

fsharp-hooks

fsharp rule: apply when working on fsharp and you need F# Hooks.

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rulesfsharp
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CLAUDE.md / RulesPreview

fsharp-patterns

fsharp rule: apply when working on fsharp and you need F# Patterns.

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CLAUDE.md / RulesPreview

fsharp-security

fsharp rule: apply when working on fsharp and you need F# Security.

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CLAUDE.md / RulesPreview

fsharp-testing

fsharp rule: apply when working on fsharp and you need F# Testing.

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rulesfsharp
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fsharp-testing

F# testing patterns with xUnit, FsUnit, Unquote, FsCheck property-based testing, integration tests, and test organization best practices.

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game-art

Game art principles. Visual style selection, asset pipeline, animation workflow.

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game-artskills
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game-audio

Game audio principles. Sound design, music integration, adaptive audio systems.

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game-audioskills
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game-changing-features

Find 10x product opportunities and high-leverage improvements. Use when user wants strategic product thinking, mentions '10x', wants to find high-impact features, or says 'what would make this 10x better', 'product strategy', or 'what should we build next'.

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game-design

Game design principles. GDD structure, balancing, player psychology, progression.

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game-development

Game development orchestrator. Routes to platform-specific skills based on project needs.

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CLAUDE.md / RulesPreview

game-performance-monitor-statusline

Game engine performance monitor tracking FPS targets, draw calls, memory usage, and build optimization. Displays target framerate compliance, polygon count optimization status, texture memory usage, build size tracking across platforms, and performance bottleneck alerts for game development.

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statuslineclaudemd-rules
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CLAUDE.md / RulesPreview

gamemaker-gml

GameMaker Language (GML) rules for scripts, objects, events, rooms, data structures, and performance-minded game code

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cursor-rulesclaude-md-filesrules
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gan-style-harness

"GAN-inspired Generator-Evaluator agent harness for building high-quality applications autonomously. Based on Anthropic's March 2026 harness design paper."

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gateguard

Fact-forcing gate that blocks Edit/Write/Bash (including MultiEdit) and demands concrete investigation (importers, data schemas, user instruction) before allowing the action. Measurably improves output quality by +2.25 points vs ungated agents.

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gcc

Git Context Controller (GCC) - Manages agent memory as a versioned file system under .GCC/. This skill should be used when working on multi-step projects that benefit from structured memory persistence, milestone tracking, branching for alternative approaches, and cross-session context recovery. Triggers on /gcc commands or natural language like 'commit this progress', 'branch to try an alternative', 'merge results', 'recover context'.

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